10 - Dual Machines3

Every preset in this bank contains two full blown stereo processors, ready for your tracking, mixing or FoH work. All effect types are available here, taking advantage of four inputs and outputs to independently manage the two algorithms. For 48K operation, you easily can turn your H9000 into 32 stereo independent machines by loading four of these presets into each FX Chain.

#1050 1980Chorus_DPFltrDlyEmpty

Ins 1&2 > 1980s Chorus > Outs 1&2 Stereo I/O Ins 3&4 > DP Filtered Dlys > Outs 3&4 Stereo I/O Super cool chorus w/parabolic wave modulation and Micropitch algorithms. Interactive dynamic and static chorusing. Multitap delay lines with modulation, gain control & crossfading outputs. Crossfading is activated for all delay and gain changes including modulation. Xfade times of less than about 20 mS will result in a slight pitching sound whereas xfade times greater than that will sound like skipping audio without the clicks and pops. Dual precision filter inserted in the fback path. Dry level available.

Input 3 feeds dlys 1 & 2. Input 4 feeds dlys 3 & 4.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{P}

[G]

96kHz

4, 4

#1051 4RanXFChrs_DPDuckDlyEmpty

Ins 1&2 > 4v RandomXF Chorus > Outs 1&2 Stereo I/O Ins 3&4 > DP Ducked Delays > Outs 3&4 Stereo I/O Multitap delay lines with modulation, gain control & crossfading outputs. Crossfading is activated for all delay and gain changes including modulation. Xfade times of less than about 20 mS will result in a slight pitching sound whereas xfade times greater than that will sound like skipping audio without the clicks and pops. Dry level available. Stereo digital delay with double precision 2 band filter in the feedback path and ducking. Vintage and modern delay sounds are possible here.

Input 1 feeds delays 1 & 2. Input 2 feeds delays 3 & 4.

Stereo digital delay with double precision 2 band filter in the feedback path and ducking. Vintage and modern delay sounds are possible here. Stereo I/O.

Gain won’t affect 3dB/Oct high & low cut filters.

Q won’t affect high low cut & bandpass filters.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

[K]

96kHz

4, 4

#1052 DPDuckDlys_ModDetnrs

Ins 1&2 > DP Ducked Dlys > Outs 1&2 Stereo I/O Ins 3&4 > Stereo ModDetuners > Outs 3&4 Stereo I/O Stereo digital delay with double precision 2 band filter in the feedbackpath and ducking. Vintage and modern delay sounds are possible here. Detuners w/time and pitch modulation. Interesting new fx are possible. Input 3 > Detune 1 Input 4 > Detune 2.

Gain won’t affect 3dB/Oct high & low cutfilters.

Q won’t affect high low cut & bandpass filters.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

[G]

96kHz

4, 4

#1053 New Room_1980 Chorus

Ins 1&2 > New Room > Outs 1&2 Stereo I/O Ins 3&4 > 1980s Chorus > outs 3&4 Stereo I/O Stereo and X-channels diffusors into and around reverb. Stereo delays are post filters diffusors. Cross-diffusion makes ambience thicker and more realistic. Use diffusion and verb levels to balance the perception of walls and verb tail. Super cool chorus w/parabolic wave modulation and Micropitch algorithms. Interactive dynamic and static chorusing.

Diffusor output level in parallel to reverb. Useful for walls/ambience simul

Effect Type

Suggested Use

Max Sample Rate

In/Out

~

~

96kHz

4, 4

#1054 New Room_DPDuckdDlys

Ins 1&2 > New Room > Outs 1&2 Stereo I/O Ins 3&4 > DP Ducked Dlys > Outs 3&4 Stereo I/O Stereo and X-channels diffusors into and around reverb. Stereo delays are post filters diffusors. Cross-diffusion makes ambience thicker and more realistic. Use diffusion and verb levels to balance the perception of walls and verb tail. Stereo digital delay with double precision 2 band filter in the feedback path and ducking. Vintage and modern delay sounds are possible here.

Diffusor output level in parallel to reverb. Useful for walls/ambience simul

Gain won’t affect 3dB/Oct high & low cutfilters.

Q won’t affect high low cut & bandpass filters.

Effect Type

Suggested Use

Max Sample Rate

In/Out

~

~

96kHz

4, 4

#1055 RandXfFlang_DPFltDlyEmpty

Ins 1&2 > Random XF flanger > Outs 1&2 Stereo I/O Ins 3&4 > DP Filtered Dlys > Outs 3&4 Multitap delay lines with modulation, gain control & crossfading outputs. Crossfading is activated for all delay and gain changes including modulation. Xfade times of less than about 20 mS will result in a slight pitching sound whereas xfade times greater than that will sound like skipping audio without the clicks and pops. Dry level available.

Input 1 > dly 1 Input 2 > dly 2

Input 3 feeds dlys 1 & 2. Input 4 feeds dlys 3 & 4.

Effect Type

Suggested Use

Max Sample Rate

In/Out

~

~

96kHz

4, 4