43 - Reverbs - Chambers

Early reflection delays between diffusors and reverbs are the trick to design these relatively colored spaces. Many possibilities are offered to create your own “chambers,” including some different variations-on-a-theme algorithms.

#4310 Barking Chamber

Severely EQ’d verb with midrange bark. Summed in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}{R}

[G]

96kHz

2, 2

#4311 Boston Chamber

This is a large warm room/small hall. Summed in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{M}{R}

[B]

96kHz

2, 2

#4312 Chamber2

Plexverb into stereo chorus. Summed in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}{R}

[K]

96kHz

2, 2

#4313 Dream Chamber

Chamber effect (delays between diffusion and verb). Stereo in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}{R}

[G]

96kHz

2, 2

#4314 Italo’s Chamber

Stereo diffusor > verb + 4 parallel delay lines. 1st set of delays (1sec) have no feedback, 2nd set of delays (2.8sec) have feedback. A 6dB/octave low-pass filter attenuates the whole processing path. Stereo in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{M}

[G]

96kHz

2, 2

#4315 Medium Chamber

This is a bright, reflective room, with built in pre-delay. Summed in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}{M}{R}{S}

[G]

96kHz

2, 2

#4316 MetallicChamber

Detuners, a large diffusor and reverb. Summed in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}{S}

[S]

96kHz

2, 2

#4317 Toonchamber

Diffusion > e/r > verb. Stereo in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}{S}

[G]

96kHz

2, 2