58 - Sound Effects

This is a collection of sound effects, some based on the numbered presets on the 3000B, others from the H8000. In most cases they should be used 100 percent ‘wet.

#5809 5.1 ResoMachine

Noise triggers 5.1 Resonant Chords. Reso sensitivity adjusts input level toresonators. Watch clipping. Each resonator has 2.4 sec delay and rhythmic subdivisions. Res #4 has assignable output. Other resonators are hard wired: #1>F/L, #2>F/R, #3>CNTR, #5>S/L, #6>S/R. Nothing in/5.1 out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

~

~

96kHz

2, 6

#5810 Alert (401)

This program produces a harsh sound: rate controls the alarm sweep rate, tone controls the tone of the sound. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

~

96kHz

2, 2

#5811 Doorbell (403)

This program generates a familiar doorbell sound when triggered: ring will ring the doorbell tone adjusts the tone tune controls the pitch. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

~

96kHz

2, 2

#5812 Flintlock

This is a careful simulation of an antique flintlock rifle. If you listen carefully, you will hear the fine quality of the engraving on the beautiful rosewood handle. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

~

96kHz

2, 2

#5813 Himalayan Heights

Karplus/Strong synthesis.This patch uses noise generators thru crazy oscillating filters that can be tuned to specific notes. Here they are tuned to a random pulsing A minor pentatonic arpeggio. Wind is also available to design a winter Tibetan landscape. Filters sound almost like gamelans. Tuning menu sets on/off rate and tuning for each filter. Great patch for songs intros & endings…. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

[K]

96kHz

2, 2

#5814 Jet Fly By

Hit the <fly by> param and the jet will do it, left to right. User warning: the jet will fly by on loading preset ! Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

[G]

96kHz

2, 2

#5815 Jettison (405)

Similar to ‘jet’, this sound is reminiscent of rocket stages being jettisoned, or perhaps a spaceship blasting off. jettison triggers the jet sound speed controls the speed whine adds complaints. Stereo in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

[G]

96kHz

2, 2

#5816 Locomotive

Those of us of advanced years can dimly remember the sound of a steam engine. Here is a jog for the memory. <roll out> puts it in gear and ramps between low speed and top speed. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

~

96kHz

2, 2

#5817 Mortar Shells

War has broken out in the next street (again). Here are a few sound effects to complete the picture. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

~

96kHz

2, 2

#5818 Sonar (409)

This simulates the sound of a submarine’s sonar: ping does it. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

[B][K]

96kHz

2, 2

#5819 Stereocopter (410)

Use this if you need an easy helicopter sound: speed controls the rotors. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

[B]

96kHz

2, 2

#5820 Stormwatch

Asymmetric modulations give this collection of nature at work an animated feel. Howling wind, driving rain plus distant thunder via the bolt parameter. Great background effect. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

~

96kHz

2, 2

#5821 TankAttack (411)

This has the familiar sound of an arcade tank game: fire goes boom rumble tunes the explosion range controls implied distance. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

[P][B]

96kHz

2, 2

#5823 Ufo (413)

This is an authentic (according to all local observers) version of a spaceship lifting off: <Take Off> will make it happen. Press it again to land. Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

[K]

96kHz

2, 2

#5830 5.1 Flintlock

Careful simulation of an antique flintlock rifle. Pans front to rear. Nothing In/5.1 Out

Effect Type

Suggested Use

Max Sample Rate

In/Out

{S}

~

96kHz

2, 6

#5831 5.1 Helicopter

Use this if you need an easy helicopter sound panning from front to rear speakers. speed controls the rotors. Nothing in, 5.1 out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

~

~

96kHz

2, 6

#5832 5.1 Jet Flyby

Hit the <fly by> param and the jet will do it, left to right. User warning: the jet will fly by on loading preset ! Nothing in, stereo out.

A jet flies front to left, over your head. Nothing In, 5.1 Out

Effect Type

Suggested Use

Max Sample Rate

In/Out

~

~

96kHz

2, 6

#5833 5.1 Mortar Shells

War has broken out in the next street (again). Here are a few sound effects to complete the picture. Nothing in, 5.1 out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

~

~

96kHz

2, 6

#5834 Big Badaboum

Karplus-Strong synthesis of 3 steel strings hit with a stick - Badaboum! Nothing in, stereo out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

~

~

96kHz

2, 2

#5835 Violin Bow Bounce

Karplus-Strong synthesis of a violin bow bouncing off a violin string. Or is it a viola? Harmonics are different every hit. Nothing in, mono out.

Effect Type

Suggested Use

Max Sample Rate

In/Out

~

~

96kHz

2, 2