4.3. Views

Emote’s interface provides various Views that focus on different aspects of the H9000’s controls.

4.3.1. Devices View

Emote’s Devices View.

Fig. 4.1 Devices View

In Devices View, the Browser window displays the available H9000s present on the local area network. Click the “Connect” toggle above the H9000 icon to connect to the desired H9000. Emote allows you to connect to multiple H9000 units at once. You can then click in the Browser on the specific unit that you wish to control at any given time. You can also activate the Auto-Connect feature of a given H9000 to have it automatically connect to that unit when Emote is launched on a specific machine.

  • Click on the “+” Icon at the bottom of the Browser to manually enter the IP address of an H9000 on the network. This feature can be useful if Emote is not displaying a unit that you know is available on the network.

  • Right-click the H9000 device icon to download a system report. This may be useful when requesting customer support.

  • Devices View displays information for the currently selected H9000, such as firmware version, number of installed DSP modules, types of expansion cards and their firmware versions, etc.

System info
  • Model Number: Displays the H9000’s model number and Rev version.

  • Name: Displays a custom name that can be assign to the H9000.

  • Serial: Displays the H9000’s serial number.

  • Firmware: Displays the H9000’s currently installed firmware version.

    • Click “UPDATES” to update your H9000’s firmware.

    • Click “DUMP DATA” to backup your H9000 before updating.

Note

Please update the H9000’s firmware before updating the Emote software. Otherwise, Emote may not be able to connect to the H9000.

DSP modules

Displays the H9000’s four DSP Modules. If a DSP module is displayed as (unoccupied) or OFFLINE, please refer to Section A.5: USB Self-Test Mode.

Expansion Cards

Displays any installed expansion cards and information about them, e.g., firmware version.

4.3.2. Setup View

emote combined view

Fig. 4.2 Setup View

Please refer to Section 3.1: Setting up Your H9000 for information about these settings.

4.3.3. Direct I/O View

In this view, any input can be routed to any output. Inputs can be multed to multiple outputs, but multiple inputs cannot be summed to one output. Place your mouse over any I/O box to highlight its connections. Right-click any I/O box to disconnect it.

emote direct IO

Fig. 4.3 Direct I/O View

4.3.4. Scenes View

Scenes View allows you to create and edit Scene Maps and their contained lists of scenes. Scenes View has four sections:

  1. The left side of the screen displays a list of Scene Maps.

  2. The middle portion of the screen displays trigger sources and scenes contained in the currently active Scene Map.

  3. The right side of the screen displays options for the currently highlighted scene or trigger source.

  4. The bottom portion of the screen displays the FX chains in the currently loaded scene.

Emote's Scenes View

Fig. 4.4 Scenes View

Scene Maps

The Scene Maps portion of the left side of the screen will be your starting point for creating and using scenes. Each Scene Map can have a total of 128 scenes and only one Scene Map can be active at any given time.

  • To create a Scene Map, press the “+” icon at the bottom of the Scene Map portion of the screen and a new map will be added to the list. To rename a Scene Map, right-click its text and a prompt to rename it will appear.

  • To delete a Scene Map, highlight the map that you’d like to delete and press the “-” icon. A prompt will ask you to confirm that you’d like to delete this map.

  • Double click a Scene Map or press RETURN to activate it. The square to the left of its text will change from grey to red, indicating that it is now active. Double-click it or press RETURN again to deactivate it.

Scenes and Trigger Sources

The middle and right portions of the screen work in tandem to provide all the information needed for creating and customizing your scenes.

The middle portion of the screen offers control of two key areas:

  1. The list of trigger sources contained within the currently active Scene Map.

  2. The list of scenes contained within the currently active Scene Map.

Creating and Editing Trigger Sources
  • To add a new trigger source, click the “+” icon to the right of the “TRIGGER SOURCES” text.

  • Highlight a trigger source, and a list of options will show up on the right side of the screen.

  • You will now have the ability to customize your source mode, message type, and MIDI channel (refer to Section 5.9.3.1: Trigger Source Options for more information about specific trigger sources).

  • Alternatively, click “Learn” and move your desired external control source to automatically map it as the trigger source.

  • To delete a trigger source, click the “-” icon to the right of the trigger source that you’d like to delete.

  • To delete all trigger sources, right-click the “TRIGGER SOURCES” text and a prompt will appear to delete all sources.

Creating and Editing Scenes

Scenes can be edited manually or by using the Scene Capture mode.

  • To manually add a new action, press the “+” icon to the right of the scene that you’d like the action to be added to. A new action will appear below that scene.

  • Highlight the newly added action and a list of options will appear on the right side of the screen.

  • You will now have the ability to Load, Enable, Mute, or Bypass an FX chain or algorithm for any of the four FX chains.

  • To capture a scene, right-click the scene and select the Capture Scene prompt.

  • This will take a “Snapshot” of all FX chain settings and parameters in the current session.

  • To delete all actions, right-click the scene and select the “Remove All Actions” prompt.

FX Chain Display

The bottom portion of the Scenes page in Emote will display the currently loaded FX chains and algorithms. This is useful for monitoring what changes are being made as you load scenes.

4.3.4.1. Working with Scenes in Emote

Scenes can be selected and activated by clicking on them in the Emote GUI or by sending the appropriate MIDI message as configured above.

  • Double-click a Scene Map or press RETURN to activate it. You will now be able to select and activate any of its contained scenes.

  • Double-click a scene or press RETURN to activate it. The square on the left side of its text will be turned yellow as it is pending, and then green once it has loaded.

  • When sending “Increment Up/Down” MIDI messages, the square to the left of the scene’s text will become yellow to indicate it is pending. When a “Load Current” message is sent the square will become green, indicating that it has been loaded.

  • If the square to the left of a scene’s text is red, then the Scene Map in which it is contained is not active and therefore will not accept MIDI messages.

Note

Scenes cannot be triggered by automating the Emote plugin parameters in a DAW. To trigger scenes from your DAW, send the appropriate MIDI messages via USB-B or a MIDI interface.

4.3.5. Combined View

Combined View shows the FX Chain, Algorithm, and Parameter views all at once. Parameter View is located at the bottom, FX Chains View is located on the left, and Algorithm View is located on the right.

Parameter View displays the parameters of the algorithm or FX chain that is currently selected in Algorithm View, and Algorithm View displays the algorithms within the FX chain that is currently selected in FX chains View.

emote combined view

Fig. 4.5 Combined View

4.3.6. FX Chains View

FX Chains View allows loading of specific FX chains into available slots and also offers adjustments of FX chain settings.

emote fx chain view

Fig. 4.6 FX Chains View

4.3.6.1. Adjusting FX Chain Settings

  • Use the mouse to adjust the on-screen controls for each FX chain, including:

    • Mute

    • Bypass

    • Input and output levels

    • Mix

  • Alt/Option + click the level faders or mix control to return them to their default state.

  • Double-click the FX chain name to type a new title, then press the RETURN key to save the new name.

  • Double-click the FX chain container name to type a new title, then press the RETURN key to save the new name.

  • Click on an individual algorithm shown in the FX chain to adjust its parameters.

  • Click on the input or output block of an FX chain to adjust the parameters for the audio input/output faders, and the functions for that FX chain.

4.3.7. Algorithms View

Algorithms View allows you to:

  • Edit input/output routings to/from an FX chain.

  • Edit algorithm routings within an FX chain.

  • Mute and bypass individual algorithms.

emote algorithm view

Fig. 4.7 Algorithms View

4.3.7.1. Editing Algorithm Routing Within an FX Chain

  • Click and drag an algorithm to a blank area of the main screen to move or copy that algorithm to one of the other available slots.

  • Click and drag an algorithm to another algorithm slot to “swap” the position of the two algorithms.

  • Right-click an algorithm to show a menu that gives you the options to delete the algorithm from the FX chain, locate the algorithm within the browser window, or remove all I/O connections from the algorithm.

4.3.7.2. Configuring Audio Connections

emote IO selector numbered

Fig. 4.8 FX Chain I/O

  1. Click on the triangle at the top or bottom of the screen to show/hide the audio I/O categories.

  2. Click on the audio I/O category (USB, AES/EBU, Analog, etc.) to show its available I/O channels.

  3. Click on an I/O channel of the top of the screen to activate it. The active channel will now show up as a routing block above the algorithms.

  4. Use the mouse to make connections between the routing blocks. Once a connection is made, the I/O channel will display a lock icon and be greyed out. The Esc key ends this connection making process. Connections can be “multed” to multiple destinations, as well as be made in series or parallel. Right-clicking an I/O block will remove all of that block’s connections.

  5. I/O channel connections can be moved from one channel to another by clicking the small triangle on the right side of each I/O channel tab. A menu of eligible I/O channels will appear. Click on the I/O channel that you would like to move the currently selected I/O channel’s connections to.

4.3.8. Parameters View

Parameters View allows you to adjust specific parameters within an FX chain or algorithm, and assign MIDI, expression, and Function mappings.

  • Alt/Option + click on a parameter to reset it to its default value.

  • Hold Shift while adjusting a parameter for fine control.

  • Hold ctrl/⌘ while adjusting a parameter for ultra-fine control.

emote fx chain parameters

Fig. 4.9 FX Chain Parameters View

emote algorithm parameters mapping

Fig. 4.10 Algorithm Parameters View

4.3.8.1. MIDI and Controller Mapping

Parameters and functions in Emote can be controlled by three different kinds of sources:

  • MIDI

  • Expression

  • Functions

This is done by right-clicking a specific parameter or function, then selecting Mapping. Doing so will bring up the mapping window along the right-hand side, where you can select:

  • Controller source

  • Action type

  • Control and parameter minimum/maximum ranges

You can also click the “Learn” button to assign a controller automatically. After pressing Learn, move the physical control you wish to pair with the parameter and click “Apply”.

After clicking Apply, the parameter will show a glowing green indicator across the range of the mapping.