58 - Sound Effects¶
This is a collection of sound effects, some based on the numbered presets on the 3000B, others from the H8000. In most cases they should be used 100 percent ‘wet.
#5809 5.1 ResoMachine¶
Noise triggers 5.1 Resonant Chords. Reso sensitivity adjusts input level toresonators. Watch clipping. Each resonator has 2.4 sec delay and rhythmic subdivisions. Res #4 has assignable output. Other resonators are hard wired: #1>F/L, #2>F/R, #3>CNTR, #5>S/L, #6>S/R. Nothing in/5.1 out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
~ | ~ | 96kHz | 2, 6 |
#5810 Alert (401)¶
This program produces a harsh sound: rate controls the alarm sweep rate, tone controls the tone of the sound. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | ~ | 96kHz | 2, 2 |
#5811 Doorbell (403)¶
This program generates a familiar doorbell sound when triggered: ring will ring the doorbell tone adjusts the tone tune controls the pitch. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | ~ | 96kHz | 2, 2 |
#5812 Flintlock¶
This is a careful simulation of an antique flintlock rifle. If you listen carefully, you will hear the fine quality of the engraving on the beautiful rosewood handle. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | ~ | 96kHz | 2, 2 |
#5813 Himalayan Heights¶
Karplus/Strong synthesis.This patch uses noise generators thru crazy oscillating filters that can be tuned to specific notes. Here they are tuned to a random pulsing A minor pentatonic arpeggio. Wind is also available to design a winter Tibetan landscape. Filters sound almost like gamelans. Tuning menu sets on/off rate and tuning for each filter. Great patch for songs intros & endings…. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | [K] | 96kHz | 2, 2 |
#5814 Jet Fly By¶
Hit the <fly by> param and the jet will do it, left to right. User warning: the jet will fly by on loading preset ! Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | [G] | 96kHz | 2, 2 |
#5815 Jettison (405)¶
Similar to ‘jet’, this sound is reminiscent of rocket stages being jettisoned, or perhaps a spaceship blasting off. jettison triggers the jet sound speed controls the speed whine adds complaints. Stereo in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | [G] | 96kHz | 2, 2 |
#5816 Locomotive¶
Those of us of advanced years can dimly remember the sound of a steam engine. Here is a jog for the memory. <roll out> puts it in gear and ramps between low speed and top speed. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | ~ | 96kHz | 2, 2 |
#5817 Mortar Shells¶
War has broken out in the next street (again). Here are a few sound effects to complete the picture. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | ~ | 96kHz | 2, 2 |
#5818 Sonar (409)¶
This simulates the sound of a submarine’s sonar: ping does it. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | [B][K] | 96kHz | 2, 2 |
#5819 Stereocopter (410)¶
Use this if you need an easy helicopter sound: speed controls the rotors. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | [B] | 96kHz | 2, 2 |
#5820 Stormwatch¶
Asymmetric modulations give this collection of nature at work an animated feel. Howling wind, driving rain plus distant thunder via the bolt parameter. Great background effect. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | ~ | 96kHz | 2, 2 |
#5821 TankAttack (411)¶
This has the familiar sound of an arcade tank game: fire goes boom rumble tunes the explosion range controls implied distance. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | [P][B] | 96kHz | 2, 2 |
#5823 Ufo (413)¶
This is an authentic (according to all local observers) version of a spaceship lifting off: <Take Off> will make it happen. Press it again to land. Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | [K] | 96kHz | 2, 2 |
#5830 5.1 Flintlock¶
Careful simulation of an antique flintlock rifle. Pans front to rear. Nothing In/5.1 Out
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
{S} | ~ | 96kHz | 2, 6 |
#5831 5.1 Helicopter¶
Use this if you need an easy helicopter sound panning from front to rear speakers. speed controls the rotors. Nothing in, 5.1 out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
~ | ~ | 96kHz | 2, 6 |
#5832 5.1 Jet Flyby¶
Hit the <fly by> param and the jet will do it, left to right. User warning: the jet will fly by on loading preset ! Nothing in, stereo out.
A jet flies front to left, over your head. Nothing In, 5.1 Out
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
~ | ~ | 96kHz | 2, 6 |
#5833 5.1 Mortar Shells¶
War has broken out in the next street (again). Here are a few sound effects to complete the picture. Nothing in, 5.1 out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
~ | ~ | 96kHz | 2, 6 |
#5834 Big Badaboum¶
Karplus-Strong synthesis of 3 steel strings hit with a stick - Badaboum! Nothing in, stereo out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
~ | ~ | 96kHz | 2, 2 |
#5835 Violin Bow Bounce¶
Karplus-Strong synthesis of a violin bow bouncing off a violin string. Or is it a viola? Harmonics are different every hit. Nothing in, mono out.
Effect Type | Suggested Use | Max Sample Rate | In/Out |
---|---|---|---|
~ | ~ | 96kHz | 2, 2 |