91 - TimeFactor

TimeFactor is a comprehensive dual delay pedal featuring 9 delay types with dedicated mix, time, and feedback controls for the two independent A and B lines. Delay types include classic Digital and Vintage, plus MultiTap, Reverse, Mod, Tape, Ducked, and AutoPan. Each effect can operate in stereo or dual-mono or straight mono and each can have its own tempo subdivision for creative rhythmic echoes. TimeFactor also includes a Looper with variable speed and loop head/tail editing.

#9101 Digital Delay

Twin 3 second delays with independent delay time and feedback controls.

Mix - [MIX] : wet/dry mixer, 100% is all wet signal.

Delay Mix - [DLYMIX] : Controls the relative level of the twin delays, Delay A and Delay B. Dly Mix’s mixing behavior depends on whether you’re using mono or stereo outputs. For Mono Out, with [DLYMIX] = A10+B0, output 1 will have only Delay A’s contribution. With [DLYMIX] = A10+B10, Output 1 has an equal amount of Delay A and Delay B. With [DLYMIX] = A0+B10, Output 1 will have only Delay B’s contribution. For Stereo output, with [DLYMIX] = A10+B0, BOTH outputs will have only Delay A’s contribution. With [DLYMIX] = A10+B10, Delay A goes to Output 1 only and Delay B goes to Output 2 only. With [DLYMIX] = A0+B10, BOTH outputs will have only Delay B’s contribution.

Delay A - [DLY-A] : Sets delay time for Delay A output B from 0 to 3000 ms (milliseconds). With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Delay B - [DLY-B] : Same as A.

Feedback A - [FBK-A] : Controls level of Feedback A, the number of repeats.

Feedback B - [FBK-B] : Same as A.

Crossfade - [XFADE] : When delays change, performs a crossfade function to prevent abrupt changes that could result in glitching or clicking. [XFADE] sets the speed of the crossfade. Small values result in fast crossfades, larger values more gradual crossfades. Crossfade rates vary from 2 ms to 200 ms.

Modulation Depth - [DEPTH] : Selects the amount of delay modulation (0=OFF, 10=MAX).

Modulation Speed - [SPEED] : Sets the delay modulation rate (0-5Hz).

Filter - [FILTER] : A low pass/high cut filter variable from 0 (no filtering) to 100 (extreme hi cut) to change the tone of your delay repeats.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2

#9102 Vintage Delay

Simulates the sound of analog and digital delays from days gone by. To simulate a range of delay devices from the past, a ‘BITS’ parameter simulates the effect of primitive analog-to-digital converters. Anyone remember when it was a 10 bit world? The delays can be modulated to achieve chorusing or more extreme effects. A filter parameter controls the tone of the delayed signals.

Mix - [MIX] : wet/dry mixer, 100% is all wet signal.

Delay Mix - [DLYMIX] : Controls the relative level of the twin delays, Delay A and Delay B. Dly Mix’s mixing behavior depends on whether you’re using mono or stereo outputs. For Mono Out, with [DLYMIX] = 0, output 1 will have only Delay A’s contribution. With [DLYMIX] = 50%, Output 1 has an equal amount of Delay A and Delay B. With [DLYMIX] =100, Output 1 will have only Delay B’s contribution. For Stereo output, with [DLYMIX] = 0, BOTH outputs will have only Delay A’s contribution. With [DLYMIX] = 50, Delay A goes to Output 1 only and Delay B goes to Output 2 only. With [DLYMIX] = 100%, BOTH outputs will have only Delay B’s contribution.

Delay A - [DLY-A] : Sets delay time for Delay A output B from 0 to 3000 ms (milliseconds). With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Delay B - [DLY-B] : Same as A.

Feedback A - [FBK-A] : Controls level of Feedback A, the number of repeats.

Feedback B - [FBK-B] : Same as A.

Bits - [BITS] : Selects the number of bits of resolution. Early digital delays used analog to digital converters with limited resolution. Theory predicts that each bit equals 6 dB of resolution; so that an 8 bit converter would deliver, at best, a mere 48 dB of dynamic range. VintageDelay simulates the effects of limited resolution - the sound of nasty digital noise from years gone by.

Modulation Depth - [DEPTH] : Selects the amount of delay modulation (0=OFF, 10=MAX).

Modulation Speed - [SPEED] : Sets the delay modulation rate (0-5Hz).

Filter - [FILTER] : Controls the filter to simulate the tone of band-limited old school delays.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2

#9103 Tape Echo

Simulates the hiss, wow and flutter of analog tape delay. The earliest delays were achieved using tape machines - record on one magnetic ‘head’ and playback a bit later on second magnetic head. Magnetic tape can be driven into its own unique kind of distortion. Tape Echo’s saturation control allows you to adjust the amount. The Wow and Flutter control simulates the effect of the tape transport moving the tape in at a less than absolutely smooth, constant rate.

Mix - [MIX] : wet/dry mixer, 100% is all wet signal.

Delay Mix - [DLYMIX] : Controls the relative level of the twin delays, Delay A and Delay B. Dly Mix’s mixing behavior depends on whether you’re using mono or stereo outputs. For Mono Out, with [DLYMIX] = 0, output 1 will have only Delay A’s contribution. With [DLYMIX] = 50%, Output 1 has an equal amount of Delay A and Delay B. With [DLYMIX] =100, Output 1 will have only Delay B’s contribution. For Stereo output, with [DLYMIX] = 0, BOTH outputs will have only Delay A’s contribution. With [DLYMIX] = 50, Delay A goes to Output 1 only and Delay B goes to Output 2 only. With [DLYMIX] = 100%, BOTH outputs will have only Delay B’s contribution.

Delay A - [DLY-A] : Sets delay time for Delay A output B from 0 to 3000 ms (milliseconds). With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Delay B - [DLY-B] : Same as A.

Feedback A - [FBK-A] : Controls level of Feedback A, the number of repeats.

Feedback B - [FBK-B] : Same as A.

Saturation - [SATUR] : Simulates analog tape saturation. Ranges from ‘0’ (none) to ‘10’ (max) for the warm compression and distortion associated with overdriven tape.

Tape Wow - [WOW] : Simulates analog tape Wow. Wow is a term used to describe relatively slowly changing pitch and amplitude modulations caused by problems with the motor or tape transport that causes the tape’s motion across the head to vary. A well maintained tape recorder should have no audible Wow. Ranges from ‘0’ (none) to ‘10’ (max).

Tape Flutter - [FLUTTR] : Simulates tape machine Flutter. Like Wow, Flutter is caused when the tape motion across the magnetic heads isn’t constant. Flutter is a more rapidly changing variation than Wow. Ranges from 0 (no flutter) to 10 (max flutter).

Filter - [FILTER] : Controls the filter characteristics to simulate tape recorder frequency response. As you increase the filter value, you’ll hear a more pronounced tape tone.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2

#9104 Mod Delay

Modulated delays – great for creating chorus effects and chorused delays.

Mix - [MIX] : wet/dry mixer, 100% is all wet signal.

Delay Mix - [DLYMIX] : Controls the relative level of the twin delays, Delay A and Delay B. Dly Mix’s mixing behavior depends on whether you’re using mono or stereo outputs. For Mono Out, with [DLYMIX] = 0, output 1 will have only Delay A’s contribution. With [DLYMIX] = 50%, Output 1 has an equal amount of Delay A and Delay B. With [DLYMIX] =100, Output 1 will have only Delay B’s contribution. For Stereo output, with [DLYMIX] = 0, BOTH outputs will have only Delay A’s contribution. With [DLYMIX] = 50, Delay A goes to Output 1 only and Delay B goes to Output 2 only. With [DLYMIX] = 100%, BOTH outputs will have only Delay B’s contribution.

Delay A - [DLY-A] : Sets delay time for Delay A output B from 0 to 3000 ms (milliseconds). With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Delay B - [DLY-B] : Same as A.

Feedback A - [FBK-A] : Controls level of Feedback A, the number of repeats.

Feedback B - [FBK-B] : Same as A.

Modulation Wave Shape - [SHAPE] : Selects the modulation wave shape as displayed by the Billboard display. There are two choices for each wave shape. The single waveforms modulate the two delays in phase and the double waveforms modulate the two delays out of phase.

Modulation Depth - [DEPTH] : Selects the amount of delay modulation (0=OFF, 20=MAX).

Modulation Speed - [SPEED] : Sets the delay modulation rate (0-5Hz).

Filter - [FILTER] : A low pass/high cut filter variable from -100 (extreme low cut) to 0 (no filtering) to 100 (extreme high cut).

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2

#9105 Ducked Delay

The delay levels are dynamically lowered while you’re playing and restored to their normal levels when you stop playing.

Mix - [MIX] : wet/dry mixer, 100% is all wet signal.

Delay Mix - [DLYMIX] : Controls the relative level of the twin delays, Delay A and Delay B. Dly Mix’s mixing behavior depends on whether you’re using mono or stereo outputs. For Mono Out, with [DLYMIX] = 0, output 1 will have only Delay A’s contribution. With [DLYMIX] = 50%, Output 1 has an equal amount of Delay A and Delay B. With [DLYMIX] =100, Output 1 will have only Delay B’s contribution. For Stereo output, with [DLYMIX] = 0, BOTH outputs will have only Delay A’s contribution. With [DLYMIX] = 50, Delay A goes to Output 1 only and Delay B goes to Output 2 only. With [DLYMIX] = 100%, BOTH outputs will have only Delay B’s contribution.

Delay A - [DLY-A] : Sets delay time for Delay A output from 0 to 3000 ms (milliseconds). With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Delay B - [DLY-B] : Same as A.

Feedback A - [FBK-A] : Controls level of Feedback A, the number of repeats.

Feedback B - [FBK-B] : Same as A.

Ducking Ratio - [RATIO] : Sets the ducking ratio or the degree to which the delay is attenuated.

Threshold - [THRSHD] : Sets the ducking threshold - the audio amplitude - at which ducking kicks in (-36 dB to -66 dB).

Release Time - [RELEAS] : Sets the release time from 500 to 10 msec. With the release time set to short values, the delay will kick in quickly when you stop playing. With the release time set to longer values, the delay will stay ducked for a while. Longer release times are useful when you’re playing a riff and don’t want the delay to kick in between notes.

Filter - [FILTER] : A low pass/high cut filter variable from 0 (no filtering) to 100 (extreme hi cut).

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2

#9106 Band Delay

Delays are followed by user selectable modulated filters.

Mix - [MIX] : wet/dry mixer, 100% is all wet signal.

Delay Mix - [DLYMIX] : Controls the relative level of the twin delays, Delay A and Delay B. Dly Mix’s mixing behavior depends on whether you’re using mono or stereo outputs. For Mono Out, with [DLYMIX] = A10+B0, output 1 will have only Delay A’s contribution. With [DLYMIX] = A10+B10, Output 1 has an equal amount of Delay A and Delay B. With [DLYMIX] = A0+B10, Output 1 will have only Delay B’s contribution. For Stereo output, with [DLYMIX] = A10+B0, BOTH outputs will have only Delay A’s contribution. With [DLYMIX] = A10+B10, Delay A goes to Output 1 only and Delay B goes to Output 2 only. With [DLYMIX] = A0+B10, BOTH outputs will have only Delay B’s contribution.

Delay A - [DLY-A] : Sets delay time for Delay A from 0 to 3000 ms (milliseconds). With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Delay B - [DLY-B] : Same as A.

Feedback A - [FBK-A] : Controls level of Feedback A, the number of repeats.

Feedback B - [FBK-B] : Same as A.

Resonance - [RESNCE] : Sets the resonance or sharpness of the filter. Varies from 0 (subtle effects) to 10 (dramatic resonance effects).

Modulation Depth - [DEPTH] : Sets the amount that the filter cut-off or center frequencies are modulated/shifted.

Modulation Speed - [SPEED] : Sets the modulation rate for the filter center frequencies (0-5Hz).

Filter - [FILTER] : Select filter type – Low Pass, Band Pass or Hi Pass.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2

#9107 Filter Pong

The dual delays ping pong between the outputs with filter effects added for good measure.

Mix - [MIX] : wet/dry mixer, 100% is all wet signal.

Delay Mix - [DLYMIX] : Controls the relative level of the twin delays, Delay A/Delay B. [DLYMIX]’s mixing behavior depends on whether you’re using mono or stereo outputs. For Mono Out, with [DLYMIX] = 0, Out 1 will have only Delay A’s contribution. With [DLYMIX] = 50%, Out 1 has an equal amount of Delay A and Delay B. With [DLYMIX] =100, Out 1 will have only Delay B’s contribution. For Stereo output, with [DLYMIX] = 0, BOTH outputs will have only Delay A’s contribution. With [DLYMIX] = 50, Delay A goes to Out 1 only and Delay B goes to Out 2 only. With [DLYMIX] = 100%, BOTH outputs will have only Delay B’s contribution.

Delay A - [DLY-A] : Sets delay time for Delay A output from 0 to 3000 mSec. With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Delay B - [DLY-B] : Same as A.

Feedback A - [FBK-A] : Controls level of Feedback A, the number of repeats. The FilterPong Effect is created by cross connecting the feedback paths of the twin delays. As a result, only a single feedback control is needed.

Diffusion (Slur) - [SLUR] : Controls the diffusion (SLUR) of the repeats. With low diffusion the repeats are discrete. Increasing diffusion slurs the repeats.

Modulation Wave Shape - [SHAPE] : Selects the ‘shape’ of the filter modulation.

Modulation Depth - [DEPTH] : Sets the filters’ amount of frequency modulation.

Modulation Speed - [SPEED] : Speed multiplier for filter modulation.

Filter - [FILTER] : Controls the mix of dry/filtered signal input to ping-pong delay.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2

#9108 MultiTap

10 delay taps with controls for delay time, diffusion, tap levels and tap spacing.

Mix - [MIX] : wet/dry mixer, 100% is all wet signal.

Delay Mix - [DLYMIX] : Controls the relative level of the twin delays, Delay A/Delay B. [DLYMIX]’s mixing behavior depends on whether you’re using mono or stereo outputs. For Mono Out, with [DLYMIX] = 0, Out 1 will have only Delay A’s contribution. With [DLYMIX] = 50%, Out 1 has an equal amount of Delay A and Delay B. With [DLYMIX] =100, Out 1 will have only Delay B’s contribution. For Stereo output, with [DLYMIX] = 0, BOTH outputs will have only Delay A’s contribution. With [DLYMIX] = 50, Delay A goes to Out 1 only and Delay B goes to Out 2 only. With [DLYMIX] = 100%, BOTH outputs will have only Delay B’s contribution.

Delay A - [DLY-A] : Sets delay time for Delay A output B from 0 to 3000 ms (milliseconds). With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Delay B - [DLY-B] : Same as A.

Feedback A - [FBK-A] : Controls level of Feedback A, the number of repeats.

Feedback B - [FBK-A] : Same as A.

Diffusion (Slur) - [SLUR] : Controls the diffusion (SLUR) of the repeats. With low diffusion the repeats are discrete. Increasing diffusion slurs the repeats.

Delay Tap Taper - [TAPER] : Sets the relative level (taper) of the taps. With TAPR = -10, the 1st tap is the quietest and the last tap loudest. With TAPR = 0, all taps are equally loud. With TAPR = 10, the 1st tap is loudest and the last tap quietest.

Delay Tap Spacing - [SPREAD] : Sets the spacing between taps from 0 (spacing increases with increasing delay) to 5 (taps are equally spaced) to 10 (spacing between taps decreases with increasing delay).

Filter - [FILTER] : A tone control filter that reduces high frequencies to darken the ambient sounds that you create.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2

#9109 Reverse

Reverse audio effects. Audio is broken into segments, are played backwards and spliced. Crossfading at the splice points prevents nasties. XFADE controls the length of the crossfade. Small values result in fast crossfades adding an audible rhythm to the effect. Larger values result in long crossfades and a smoother reverse sound.

Mix - [MIX] : wet/dry mixer, 100% is all wet signal.

Delay Mix - [DLYMIX] : Controls the relative level of the twin delays, Delay A/Delay B. [DLYMIX]’s mixing behavior depends on whether you’re using mono or stereo outputs. For Mono Out, with [DLYMIX] = 0, Out 1 will have only Delay A’s contribution. With [DLYMIX] = 50%, Out 1 has an equal amount of Delay A and Delay B. With [DLYMIX] = 100, Out 1 will have only Delay B’s contribution. For Stereo output, with [DLYMIX] = 0, BOTH outputs will have only Delay A’s contribution. With [DLYMIX] = 50, Delay A goes to Out 1 only and Delay B goes to Out 2 only. With [DLYMIX] = 100%, BOTH outputs will have only Delay B’s contribution.

Delay A - [DLY-A] : Sets delay time for Delay A output. With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Delay B - [DLY-B] : Sets delay time for Delay B output. With Tempo OFF, delay is displayed in mSec. With Tempo ON, delay can be sync’d to the tempo and is displayed as a rhythmic sub-division of the tempo beat value - changing this from 0 to a whole note in common note increments.

Feedback A - [FBK-A] : Controls level of Feedback A, the number of repeats.

Feedback B - [FBK-A] : Same as A.

Crossfade - [XFADE] : In Reverse, the audio segments are read backwards and must be spliced. Crossfades occur at the splice point to prevent abrupt changes that could result in glitching or clicking. [XFADE] sets the rate of the crossfade. Small values result in fast crossfades and a more audible rhythm for the reverse effect, larger values more gradual crossfades and a smoother reverse sound. Crossfade rate (XFADE) is variable from 2 ms to 200 ms.

Modulation Depth - [DEPTH] : Selects the amount of modulation (0=OFF, 10=MAX).

Modulation Speed - [SPEED] : Sets the delay modulation rate (0-5Hz).

Filter - [FILTER] : A low pass/high cut filter variable from 0 (no filtering) to 100 (extreme hi cut).

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2

#9110 Looper

60 seconds of stereo recording at full audio quality and up to 480 seconds at reduced audio quality. Salient features: record in seconds or beats, variable speed scrubbing during playback and dubbing (including reverse playback and dubbing), seamless dubbing, real-time adjustment of the loop starting point and loop length, and full featured MIDI Clock sync.

  • Mix: Mix control between the Dry audio input and Looper playback.

  • Loop Max-Length:

    When the Loop is Empty, sets the Maximum allowed Loop Length. Note that audio recording quality is degraded at slower recording speeds (1/2X and 1/4X). The maximum loop length is determined by the setting of the Speed parameter as follows:

    • Speed (+/-) 2X, Max Loop Length 60 sec

    • Speed (+/-) 1X, Max Loop Length 120 sec

    • Speed (+/-) 1/2X, Max Loop Length 240 sec

    • Speed (+/-) 1/4X, Max Loop Length 480 sec

    Select (-) negative speeds to automatically starting playback in reverse after recording a new loop. When the Loop contains audio, the Max-Length parameter cannot be adjusted.

  • Loop Play-Start Point: When a Loop is in memory, this sets the Loop Start Point from 0 ms (or beat 1 for Tempo Mode ON) to Loop Length. Loop Play-Start Point defaults to 0 (or beat 1 for Tempo Mode ON) at the beginning of a new loop. Note that Catchup is always enabled to prevent the Start point from changing abruptly. When the Loop is Empty, this parameter is disabled.

  • Loop Play-Length:

    When a Loop is in memory, this sets the Loop Play-Length for playback that begins at the Loop Start Point. In other words, if a 12 second Loop is recorded and the Loop Start Point is set to 2 seconds and the Loop Length is set to 4 seconds, the recorded Loop will play from 2 seconds to 6 seconds into the 12 second Loop. The Play-Length value is automatically reduced in cases where the Play-Start Point moves past the currently set Play-Length.

    The Loop Play-Length defaults to Loop Length at the beginning of new loop. Note that Catchup is always enabled to prevent the end point from changing abruptly. When the Loop is Empty this parameter is disabled.

  • Loop Decay Rate: When dubbing you may want the original saved audio to persist as you add new sounds. Of course, indefinitely adding new signals will eventually result in ‘mud’ (the “Crayola” effect). The Decay Rate control allows the saved audio to fade as you dub new material. The Decay Rate is adjustable from 0% [DCY: 0] to 100% [DCY:100]. When set to 0%, the loop never decays. When set to 100% the previously saved audio decays completely each time through the loop when dubbing. In other words, the looped audio is only played once. The Loop Decay Rate control has no effect on normal Playback, only dubbing.

  • Dubbing Mode:

    The Dubbing Mode choices are:

    • Latch: RECORD toggles Dubbing ON/OFF. Dubbed audio is added to the looped audio.

    • Punch: RECORD enables Dubbing while the switch is held. Dubbed audio is added to the looped audio.

    • Repl-Latch: RECORD toggles Dubbing ON/OFF. Dubbed audio replaces looped audio.

    • Repl-Punch: RECORD enables Dubbing while the switch is held. Dubbed audio replaces looped audio.

  • Playmode:

    Playmode affects three actions of the Looper: the action when Recording reaches Max-Length, the action when Playing reaches the Play-Length, and the action of the PLAY switch.

    • Once: Enters Stopped state when recording reaches Max-Length. During Playback, the audio will Stop when it reaches Play-Length, PLAY at any point initiates playing the loop just one time from the loop’s start point.

    • Loop: Enters Stopped state when recording reaches Max-Length. During Playback, the audio loops around to the loop’s start point when it reaches Play-Length, and PLAY at any point initiates playing continuously from the loop’s start point.

    • Autoplay: When recording reaches the Max-Length, loop begins playing automatically and plays continuously. During Playback, the audio loops around to loop’s start point when it reaches Play-Length, and PLAY at any point will initiates playing continuously from the loop’s start point.

    • Rev-Direction: When recording reaches the Max-Length, loop begins playing automatically and plays continuously. During Playback, the audio loops around to loop’s start point when it reaches Play-Length, and PLAY at any point can then be used to toggle the playback direction.

  • Resolution:

    When set to Smooth, resolution is 1%. The other Depth control settings allow you to select the Play Speed in musical intervals as follows (a negative value corresponds to Reverse Play, and all resolutions have 0% in the middle for a full Pause):

    • Octaves: From three octaves down to one octave up – (+/-) 12.5%, 25%, 50%, 100%, 200%

    • Octave+5th: Octaves and fifths – (+/-) 12.5%, 25%, 37%, 50%, 75%, 100%, 150%, 200%

    • Dom7th: Dominant 7th Chord (root, M3rd, 5th, m7th, representing common key modulations) – (+/-) 12.5%, 25%, 32%, 37%, 45%, 50%, 63%, 75%, 89%, 100%, 126%, 150%, 178%, 200%

    • Chromatic: Semi tones – (+/-) 12.5%, 25%, 26%, 28%, 30%, 32%, 33%, 35%, 37%, 40%, 42%, 45%, 47%, 50%, 53%, 56%, 59%, 63%, 67%, 71%, 75%, 79%, 84%, 89%, 94%, 100%, 106%, 112%, 119%, 126%, 133%, 140%, 150%, 159%, 168%, 178%, 189%, 200%

    Note: During loop recording, Resolution is set to Octaves. This guarantees that the immediate playback speed occurs at the recorded speed.

  • Speed:

    When the Loop is Empty, this control lets you select the record speed. A negative speed with Empty causes playback to automatically start in the Reverse direction after the loop is closed, either through a PLAY button press or the Loop and Autoplay settings on the Playmode knob. The choices are:

    • +/- 2X – Double speed. At this record speed, the maximum loop length is 60 seconds.

    • +/- 1X – Normal speed. At this record speed, the maximum loop length is 120 seconds.

    • +/- 1/2 – Half speed. At this record speed, the maximum loop length is 240 seconds.

    • +/- 1/4 – Quarter speed. At this record speed, the maximum loop length is 480 seconds.

    After a loop is recorded, Speed controls the speed of Loop playback AND dubbing over the full range of speeds allowing for continuous real-time scrubbing from one octave up in Reverse Play (-200%), to one octave up in Forward Play (200%), with a pause (0%) directly in the middle (knob set to 12 o’clock). Play Speed resolution is dependent on the setting of the Depth/Resolution control.

  • Filter: Controls the tone of the looped audio. Tone control filters are placed at both the input and output of the Looper. This allows you to control the tone of the audio that you’re recording and then independently control the tone on playback. Turn to the left to cut low frequencies and to the right to cut high frequencies. For flat response, set the knob to 12 o’clock.

Tempo Mode

Tempo Mode allows beat-based recording and playback that stays in sync with your H9000’s internal clock or with an external MIDI clock.

When using Tempo Mode with an external MIDI clock source, the Looper will respond to MIDI Start and Stop commands. These commands are sent by many Drum Machines, Sequencers and DAWs when used as the MIDI clock source. However, you’ll need to reference your own device or software manual for specific MIDI clock settings and Start/Stop command setup guidance. The Looper responds to MIDI Start and Stop commands as follows for each Looper State:

Empty:

  • MIDI Start: Resets the Looper’s internal “beat counter” and causes a ● Record Footswitch press to sync up to the next beat (See the section on Footswitch Quantization below for more info on this).

  • MIDI Stop: No action.

Recording:

  • MIDI Start: Stops Recording and starts Loop Playback.

  • MIDI Stop: Stops Recording and goes to the Stopped State.

Dubbing:

  • MIDI Start: Ends Dubbing and Starts Playing from Loop Start.

  • MIDI Stop: Stops Loop Playback and Dubbing and goes to the Stopped State.

Playing:

  • MIDI Start: Retriggers to start Playing from Loop Start.

  • MIDI Stop: Stops Loop Playback and goes to the Stopped State.

Stopped:

  • MIDI Start: Starts Loop Playback

  • MIDI Stop: no action

Tempo Mode Footswitch Quantization

MIDI Clock is made up of a series 24 “ticks” per beat. Tempo Mode quantizes many of the Footswitch actions either to the next MIDI beat or the next MIDI tick. The quantization action of the Footswitches for each Looper State is as follows:

Empty:

  • Record: Starting a new recording syncs to the next beat ONLY if synced to an external MIDI clock source and AFTER having received a MIDI Start command. Otherwise, this begins recording on the next tick.

  • Play: No action.

  • Stop: Only used for tap tempo.

Recording:

  • Record: Record to Dub transition quantizes to the next beat.

  • Play: Record to Play transition quantizes to the next beat.

  • Stop: End recording and stop, quantized to the next beat.

Dubbing:

  • Record Dubbing in/out doesn’t do any footswitch action quantization.

  • Play: End Dubbing and Start Playing from Loop Start. This action quantizes to the next tick.

  • Stop: End Dubbing and Stop Playing. This action quantizes to the next beat.

Playing:

  • Record: Start Dubbing, no footswitch quantization.

  • Play: Start Playing from Loop Start. This action quantizes to the next tick.

  • Stop: Stop Playing. This action quantizes to the next beat.

Stopped:

  • Record: Starting a new recording quantizes to the next beat ONLY if in MIDICLK Slave mode AFTER having received a MIDI Start command. Otherwise, this begins recording on the next tick.

  • Play: Start Playing from Loop Start. This action quantizes to the next tick.

  • Stop: No action.

Parameter Tempo Mode Features

The following control knobs have enhanced features for Tempo Mode allowing for perfect beat sync even when the tempo source changes.

  • Loop Play-Start Point: When using Tempo Mode, the minimum length of audio that can be played out is 1 beat so, the Play-Start Point will display in beats allowing you start playback from 0 beats up to Loop Length minus 1 beat.

    For example, if you recorded an 8 beat loop, this will range from 0 to 7 beats. Changing the Play-Start Point during Playback will apply the next time the Loop comes around and will maintain perfect beat sync with the Tempo Source.

  • Loop Play-Length: When using Tempo Mode, the minimum length of audio that can be played out is 1 beat so, the Play-Length will display in beats allowing playback lengths of 1 beat up to the Loop Length. For example, if you recorded an 8 beat loop, the Play-Length will range from 1 to 8 beats.

    Changing the Play-Length during Playback will apply the next time the Loop comes around and will maintain perfect beat sync with your Tempo Source. Of course, new Play-Lengths that don’t evenly divide the total Loop Length will cause the loop to “walk” the downbeat, thus creating interesting poly-rhythms against an existing pattern.

  • Speed / Varispeed: When using Tempo Mode, the Looper always loops about the current Play-Length number of beats in the originally recorded time base, regardless of changes to the Speed. Thus, for slower speeds the loop length will be truncated, and for faster speeds the loop will play through more than once. For example, if you record an 8 beat loop at 1x, then play out 8 beats at a Speed of 50 (.5x), the Looper will loop beats 1-4. Alternatively, if you choose to play at a speed 150 (1.5x), the loop will complete one full cycle of 8 beats, then a half cycle of 4 beats, and continue to loop this 1.5x pattern against the original time base. Please note that this Speed-based sync feature is temporarily disabled while Dubbing, allowing you to dub through an entire loop, and once you exit Dub mode moving back to Play, this sync feature will resume. This ensures that the Looper always maintains perfect timing with external audio, drum machines, etc. while providing the option to layer expressive pitched and poly-rhythmic patterns or even minutely controlled drifts that always come back on the downbeat.

Effect Type

Suggested Use

Max Sample Rate

In/Out

{D}

~

96kHz

2, 2