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H9000 User Manual Algorithm Development
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    • Eventide H9000 documentation
    • PDF
    • Algorithm Library
    • 1. Introduction
    • 2. Quickstart
    • 3. Setup
    • 4. Emote
    • 5. Front Panel Operation
    • 6. Hardware
    • 7. Firmware
    • 8. Expansion Cards
    • 9. Legalese
    • A. Startup Sequences
    • B. Signal Flow
    • C. MIDI Functionality
    • D. Specifications
    • E. Technical Support
    • Algorithm Library
      • 1 - Simple
      • 2 - Artist
      • 3 - Basics
      • 4 - Beatcounter
      • 5 - Delays
      • 6 - Delays - Effected
      • 7 - Delays - Loops
      • 8 - Delays - Modulated
      • 9 - Distortion Tools
      • 10 - Dual Machines
      • 11 - Dynamics
      • 12 - Equalizers
      • 13 - Film - Atmospheres
      • 14 - Filters
      • 15 - Fix Tools
      • 16 - Front Of House
      • 17 - Inst - Clean
      • 18 - Inst - Distortion
      • 19 - Inst - Fuzz
      • 20 - Inst - Polyfuzz
      • 21 - Inst - Surround
      • 22 - Manglers
      • 23 - Mastering Suite
      • 24 - MIDI Keyboard
      • 26 - Mix Tools
      • 30 - Multi Effects
      • #3210 4CompEq_2VintDuckDly
      • #3211 Acoustic Gtr Mondo
      • #3212 Delays Suite
      • #3213 DShif_VDly_Hall
      • #3214 Dtune_VDly_Hall_EQ
      • #3215 Mpitch_Pcm70_PanDly
      • #3216 Plate_Inv_VintDly_Ch
      • #3217 Q Delays_Ambience
      • #3218 Virtual Rack 1
      • #3219 Virtual Rack 2
      • #3220 Virtual Rack 3
      • #3221 VoxPro_Vdly_Chorus
      • #3222 Compr>3band Eq 8ch
      • #3223 CrWrlds2+SPlt+AMSDMX
      • #3230 Angel Echos+St.Plate
      • #3231 Bandtaps+CrsSpOBrian
      • #3232 BrassPlt+1210Chorus
      • #3233 ClrmntnDlys+EMTplate
      • #3234 CrWrlds2+AMSDMX1580S
      • #3235 MattFatRoom+VintDlys
      • #3236 MicroPitch+Room#24
      • #3237 TapdlyPlex+BlackHole
      • 33 - Panners
      • 34 - Percussion
      • 35 - Phasers
      • 38 - Post Suite
      • 39 - Re-mix Tools
      • 40 - Reverbs – Stereo 5.1
      • 41 - Reverbs – 5.1
      • 42 - Reverbs - H8000
      • 43 - Reverbs - Chambers
      • 44 - Reverbs - Halls
      • 45 - Reverbs - Plates
      • 46 - Reverbs - Preverb
      • 47 - Reverbs - Rooms
      • 48 - Reverbs - Small
      • 49 - Reverbs - Surround
      • 50 - Reverbs - Unusual
      • 51 - Ring-mods
      • 54 - Shifters
      • 55 - Shifters - Diatonic
      • 57 - Shifters - Unusual
      • 58 - Sound Effects
      • 59 - Spatialization
      • 61 - Synthesis
      • 62 - Test Tools
      • 63 - Textures
      • 64 - Utilities
      • 65 - Vintage Gear
      • 66 - Virtual Rack
      • 67 - Vocals
      • 68 - Vocoders
      • 69 - Eventide Users
      • 70 - Programming
      • 71 - Commerce
      • 72 - Communication
      • 73 - Production Delays
      • 74 - Echoes
      • 75 - Entertainment
      • 76 - Fantasy
      • 77 - Gimmix
      • 78 - Production Mix Tools
      • 79 - Science Fiction
      • 80 - Vox
      • 81 - Characters
      • 82 - Places
      • 83 - Production Tools
      • 84 - Things
      • 85 - Environments
      • 91 - TimeFactor
      • 92 - ModFactor
      • 93 - PitchFactor
      • 94 - Space
      • 95 - H9
      • 96 - H9000 - Vintage Emulations
      • 97 - 3D Tools
      • 98 - Next Gen Harmonizer
      • Algorithm Development
      • Algorithm Limitations

    Algorithm Development¶

    Algorithms can be developed for the H9000 using Eventide’s VSig3, and Cycling 74’s Gen.

    • VSig3
      • Sigfile Algorithms
      • Statement Formatting
      • Additional VSig Resources
    • gen~
      • gen~ Setup
      • Auto-Wah Demo
      • Sharing gen~ Algorithms
      • Additional gen~ Resources
    • RNBO
      • Installation
      • RNBO Setup
      • Sharing RNBO Algorithms
      • RNBO Limitations
    Previous 98 - Next Gen Harmonizer
    Next VSig3
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